VORPAL CHAINSWORD GAMES
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Rest and Recovery

After a Hero has completed their Encounter and Explore phase, they need to find a place to recover their strength. If adversaries and traps still populate the halls of the level the Hero occupies, then that Hero cannot fully rest, and will lose a point of Sanity for each Adversary still haunting them.

  • Slot any unspent equipment cards from your hand of cards.
  • Discard your remaining hand of cards.
  • If any Adversaries are present on your level, lose 1 Sanity for each one from your Battlemat.
  • Refill any open Encounter spaces on the level with cards from the Encounter deck.
  • Draw a new hand of cards for next turn.